About us

Richard Clay showing a touch table

The Digital Humanities Hub focuses on collaborative triple helix working across the Arts and  Humanities with cultural and heritage organisations, digital and creative industries and academics to develop collaborative and innovative digital prototypes. The fruits of these collaborations are developed to be used directly within cultural and heritage sectors for specific use or indirectly  through  the development of new technology or processes. A core part of  the team’s work is exploring and researching the impacts of innovative and  novel technology (such as touch tables, Oculus Rift), providing both digital SMEs and cultural organisations with access to equipment and opportunities for  R&D.

The Hub aims to develop new collaborations across the arts and humanities and has developed several projects to contribute to different aspects of this aim including CATH (The Collaborative Triple Helix Project). The Digital Cultural Heritage Demonstrator Project, SMARTCulture and D2Art.

The Hub Team has worked in collaboration with museums, galleries, libraries as well as cultural organisations in dance, performing arts, visual arts, creative writing, theatre, music as well as digital SMEs working in VR. AR, gaming, apps, data mining  developing collaborative research partnerships with academics across the College of Art and Law.

Increasingly we are working across all disciplines and new partners to develop innovative new applications of technology into new areas of public engagement, cultural delivery and  health and wellbeing. Our funders and collaborative partners  include The Arts and Humanities Research Council, Heart of England NHS Foundation Trust, Arts Council, SCOPE and Birmingham City University  the benefit of the partners and sectors we work with.

The Chowen and Garfield Weston Foundation Digital Prototyping Hall is a globally unique resource for user-testing beta and alpha versions of the team’s multiple outputs, allowing for the tracking, analysis and visualisation of user groups’ movements and digital interactions. This allows of rigorous and evidence based innovative outputs as well a broader cultural context to ensure our work benefits across a spectrum of shared interest and research.