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Electronic, Electrical and Computer Engineering
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Human computer interaction
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Human interface technologies
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Research areas - Human interface technology
School of Electronic, Electrical and Computer Engineering
Research in Electronic, Electrical and Computer Engineering
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Microwave systems and devices
Human computer interaction
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Control and Decision Support Systems Laboratory
Human interface technologies
Research areas - Human interface technology
Facilities and affiliations
Defence human factors
Medical simulation and imaging
Virtual and synthetic environments
Wearable computing
Serious games
Multimodal Interaction Laboratory
Railway research
Research areas
Wearable computing
Wearable Computing Platform Development, Display Design & Integration, Intelligent Garments, Augmented Reality, Human Factors Issues.
Defence human factors
Command and Control, Situational Awareness, Synthetic Environments, Uninhabited Vehicles, Defence Medicine.
Medical simulation
Virtual Environment Training, Surgical Task Analysis, Advanced Medical Imaging, Defence Medicine, Human Factors Issues.
Virtual & synthetic environments
VEs / SEs for Training and Design, Education, Cultural Heritage and Defence Applications; Games Engine Technologies and “Serious Gaming” Applications, Human Factors Issues.
Birmingham serious games team
Serious Games – a new genre of interactive 3D content development and rendering tools, many available at very low cost or even free of charge via the Web.
Ergonomics information analysis centre
Our award-winning Ergonomics Information Analysis Centre (EIAC) comprises a group of dedicated ergonomics professionals who, since 1968, has been providing the international Human Factors community with high-quality information services, courtesy of one of the largest ergonomics libraries in the world and through a long-standing relationship with the leading academic publisher Taylor & Francis.
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