Human interface technologies
HIT Team logo

Background and mission

The Human Interface Technologies Team within Electronic, Electrical & Computer Engineering was formed in 2003 and brings together award-winning, multidisciplinary researchers within the School who focus on theoretical and practical human-centred research issues related to future interactive technologies, including task and usability analyses, human factors integration, ergonomics and the design, application and evaluation of advanced interfaces.

Academic staff

Research areas

Wearable Computing Platform Development, Display Design & Integration, Intelligent Garments, Augmented Reality, Human Factors Issues.

Command and Control, Situational Awareness, Synthetic Environments, Uninhabited Vehicles, Defence Medicine.

Virtual Environment Training, Surgical Task Analysis, Advanced Medical Imaging, Defence Medicine, Human Factors Issues.

VEs / SEs for Training and Design, Education, Cultural Heritage and Defence Applications; Games Engine Technologies and “Serious Gaming” Applications, Human Factors Issues.

Serious Games – a new genre of interactive 3D content development and rendering tools, many available at very low cost or even free of charge via the Web. 

  • Ergonomics information analysis centre

Our award-winning Ergonomics Information Analysis Centre (EIAC) comprises a group of dedicated ergonomics professionals who, since 1968, has been providing the international Human Factors community with high-quality information services, courtesy of one of the largest ergonomics libraries in the world and through a long-standing relationship with the leading academic publisher Taylor & Francis.