Dr Eugene Ch'ng

 

Innovations Director
Senior Lecturer

College of Arts and Law

Contact details

Digital Humanities Hub | IBM Visual and Spatial Technology Centre
European Research Institute
University of Birmingham
Edgbaston
Birmingham
B15 2TT

Qualifications

  • PhD in Electronic, Electrical, and Computer Engineering
  • MSc. Information Technology
  • PGCE Teaching and Learning in the Higher Education
  • BA (Hons) 3D Design
  • Diploma in Interior Architecture

Biography

Dr Eugene Ch’ng is Innovations Director at the IBM Visual and Spatial Technology Centre and the Heritage and Cultural Learning Hub, the University of Birmingham. He is also a visiting professor at the Centre for Creative Content and Digital Innovation, University of Malaya. He has formal education in a wide variety of fields (Fine Arts, Graphic Design, Interior Architecture, Computer Science and, Electronic, Electrical and Computer Engineering). His research has an overarching theme in Complex Systems Science research for studying and reconstructing geospatial, social and virtual landscapes. He specialises in advanced interactive Systems, enhanced Virtual Environments, Agent-based Modelling and Multi-Agent Systems requiring large computing clusters for processing of agent-interaction and computer graphics rendering. The fusion of 3D visualisation and complex systems modelling is a unique strength that is applicable to a wide variety of disciplines. His research focuses on a number of complex and interactive systems related to the reconstruction of terrestrial, social, political and virtual landscapes. He also applies cutting-edge technology for facilitating user experience and learning using emerging hardware and information computation in digital heritage. Dr Ch’ng has over 40 peer-reviewed scholarly publications and is actively involved in editorial boards, technical and program committees in international journals and conferences in his field. Dr Ch’ng is a member of the IEEE Computer Society.

Teaching

Subjects taught: Agent-based Modelling, Artificial Life, Artificial Intelligence, Virtual Reality, Virtual Environments, Computer Graphics, Social Networks Analysis (SNA), Behaviour Modelling.

Postgraduate supervision

  • Andrew Lewis, PhD Student - Ancient Text Reconstruction (The Leverhulme Trust Funded, Dr E. Ch'ng, PI.)
  • Gido Hakvoort, PhD Student - Connected Communities of Objects, Devices and People (Carol Kennedy PhD Scholarship, Dr E. Ch'ng, Sup.)
  • Mohd Hafizuddin Mohd Yusof, PhD Student - Context Aware Sensing and Intelligent Sensor Networks (Telekom Malaysia Funded, Dr E. Ch'ng, PI)

Research

My research interest includes Agent-based Modelling, Multi-Agent Systems, Enhanced Virtual Environments, Interactive 3D, Distributed Simulation, and archaeological reconstruction and visualisation. I am a current grant holder of The Leverhulme Trust for the research project “A Collaborative Environment for Assisted 3D Reconstruction of Cuneiform Tablets” (F000 94 BP).

Other activities

2013.06

Distinguished Dissertations 2013 Reviewer Board, Council for Professors and Heads of Computing and the British Computer Society.

2013.06.17

Talk – Big Data and Geospatial and Social Landscapes Research, Riken, Kobe Japan, 17 June 2013

2013.06.13

Invited Seminar – Sundaland Project Briefing, University of Malaya, Malaysia 4 April, 2013

2013…

Reviewer Board – ACM Journal on Computing and Cultural Heritage

2013…

Reviewer Board – British Computer Society HCI Conference Series

2013.04.11

Invited Seminar - Physical, Conceptual and Virtual Landscapes Research with Complex Systems Science, Kageyama Lab, Faculty of Science and Technology, Kobe University, 11 April 2013

2013.04.04

Invited Seminar - A Complex Systems Science Approach to Reconstructing Past Landscapes: Understanding and Using the Principles of Complex Adaptive Systems, University of Malaya, Malaysia 4 April, 2013

2013…

Review Committee – CGIV 9th International Conference on Computer Graphics, Imaging and Vision, 25-27 July 2013, Hsinchu, Taiwan.

2011…

Technical Programme Committee - IEEE/ACM International Symposium on Distributed Simulation and Real-time Applications (DS-RT)

2013.04.07

Panel Chair – Digital Heritage Technology, Tourism and the Shifting Values of Cultural Heritage, Visiting Pasts, Developing Futures – International Conference, Taipei, Taiwan. April 5 – 9 2013

2013.04.06

Panel Chair and Convenor - Interpretation and Communication of Heritage Values in the Digital Domain, Tourism and the Shifting Values of Cultural Heritage, Visiting Pasts, Developing Futures – International Conference, Taipei, Taiwan. April 5 – 9 2013

2012.01.18

Invited Talk – How to Progress in the Academic Career, Multimedia University, Malaysia

2012.01.17

Invited Lecture – Discovering Heritage, Transforming Culture: Connecting the Past with the Present through Emerging Technology, Universiti Malaya, Malaysia

2012…

Core Member - EPSRC RCUK Communities and Culture Network+

2012…

Core Member - EPSRC RCUK Digital Economy Network+

2012…

Core Member - Oxford eRC led Multitouch

2012.09

Chair Demo Session - British Computer Society HCI 2012, Birmingham UK, 12-14 Sept. 2012

2012…

Founding Member, The Society for Modelling & Simulation International (SCS) Autumn Simulation Multi-Conference, AutumnSim'12, 28-31 October 2012, Hyatt Regency Mission Bay, San Diego, CA, USA

2012…

Editorial Board - International Journal of Modelling and Simulation

2012…

Editorial Committee - International Conference on Modelling and Simulation

2012…

Programme Committee - 2013 World Conference on Information Systems and Technologies (WorldCIST'13), Algarve, Portugal 27-30 March 2012

2012…

9th International Conference on Computer Graphics, Imaging and Visualization, 24-27 July 2012, National Chiao Tung University, Hsinchu, Taiwan.

2012.07.26

Invited Authorship – Transforming Artist Books, Tate Britain, 26 July 2012

2012.07.12

Invited Lecture – Information, Computation and Complexity: Research in Heritage and Culture, Ironbridge International Institute for Cultural Heritage (IIICH) Summer School. Birmingham 2-13 July 2012

2012.04.25

Invited Lecture – Strategies for Agent-Based Modelling: An Object Oriented Approach To Modelling and Simulating Complex Systems, SCIM@University of Bradford, 25 April 2012

2012.04.12

Invited Expert Panel [digital]- ‘The Only Way is Ethics’ Conference and Parallel Debate, ICON Metals Group, Institute of Conservation, University of Cardiff 12 April 2012

2012.03.23

Ideas Panel – Transforming Artist’s Book Network Meeting, Tate Britain, 23 March 2012

2012.01…

Advisory Board - Almatourism: Journal of Tourism, Culture and Territorial Development

2011.11.17

Invited Lecture – The Heritage Experience in the Era of Web 3.0 and Pervasive Computing, Multimedia, University, 17 November 2011

2011.09.22-24

Invited Keynote – Creative Pathways to Urban Tourism, Catania Sicilly “Digital Heritage Tourism - Reconfiguring the Visitor Experience in Heritage Sites, Museums and Architecture in the Era of Pervasive Computing”

2011.04.23

Invited Keynote – BEAR PG Conference, Birmingham University “Agents in Ancient Worlds: Communicating with the Past Using the Technology of the Future”

2011.04.14

Public Lecture - Digital Revolution in Heritage and Culture: A Paradigm Shift in the Exploration, Research and Display of Objects, Environments, Text and Behaviour. 14 April 2011 Multimedia University, Cyberjaya, Malaysia

2011...

Technical Programme Committee - 15th IEEE/ACM International Symposium on Distributed Simulation and Real-time Applications (DS-RT 2011)

2007.06…

Editorial Board, The Open Cybernetics & Systemics Journal, Bentham Science

2010…

Editorial Board, The International Journal of Interactive Worlds (IJIW)

2010.08…

External Consultant for Multimedia University Malaysia – VR Project

2010…

Programme Committee - IEEE 7th International Conference on Computer Graphics, Imaging and Vision (CGiV), 10-13 August 2010, University of Technology, Sydney, Australia.

2010

Science Advisory Board - Annual World Congress of BioSoft, 23-25 June 2010, Dalian World Exposition Centre, China.

2010

Programme Committee - IEEE Games Innovation Conference (GIC), 21-24 December 2010, Hong Kong

2009

Programme Chair - International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, CGAMES 2009, November, Louisville, Kentucky, USA.

2009

Forum Review Committee – IEEE 6th International Conference on Computer Graphics, Imaging and Visualization CGiV09, 11-14 August 2009, Tianjin, China.

2008

Forum Review Committee (2008) – IEEE 5th International Conference on Computer Graphics, Imaging and Visualisation 2008, Penang, Malaysia.

2008

Programme Chair - International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, CGAMES 2008, November, Wolverhampton UK.

2008.06…2008.08

Review Panel – for IGI Publishing Group – Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science and Engineering

2008.06

Science Reviewer – VR book for Morgan Kauffman (Elsevier Imprint)

2008.03

Review Panel – IEEE Virtual Reality 2008 Conference, Reno, Nevada, USA March 8-12

2007.11

Session Chair (Serious & Pervasive Games), International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, CGAMES 2007, 21-23 November, La Rochelle France, 21-23 November 2007.

2007.11

Review Panel – International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, CGAMES 2007, La Rochelle France, 21-23 November 2007.

2006.08

Review Panel - IEEE Computer Society, Computer Graphics, Imaging and Vision, CGiV 2006, Sydney, Australia, 26-28 July 2006.

2005.07

Review Panel - IEEE Computer Society, Computer Graphics, Imaging and Vision, CGiV 2005, Beijing, China, 26-29 July 2005.

Publications

Refereed Journal Publications

  1. V. Gaffney, S. Fitch, E. Ramsey, R. Yorston, E. Ch’ng, E. Baldwin, R. Bates, C. Gaffney, C. Ruggles, T. Sparrow, A. McMillan, D. Cowley, S. Fraser, C. Murray, H. Murray, E. Hopla and A. Howard (2013) ‘Time and a Place: A luni-solar ‘time-reckoner’ from 8th millennium BC Scotland’, Internet Archaeology 34
  2. Ch’ng, E (forthcoming) Guest Editor, Living Virtual Heritage: Agents, Behaviours and Environment, Presence: Teleoperators and Virtual Environments, MIT Press.
  3. Ch’ng, E. (2013) Model Resolution in Complex Systems Simulation: Agent Preferences, Behaviour, Dynamics and N-Tiered Networks, Simulation 89(5), pp. 634 - 658.
  4. Lewis, A. and Ch'ng E. (2012) A Photogrammetric Analysis of Cuneiform Tablets for the purpose of Digital Reconstruction, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 49-53.
  5. Hakvoort, G., Ch'ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124.
  6. E. Ch’ng (review) A Quadtree-based 3D Terrain Scene Management for Entity-Interaction in Agent-Based Ecology
  7. E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Special Issue on Computational Archaeology.
  8. E. Ch'ng (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 99.
  9. Ch'ng, E. (2009) Experiential Archaeology: Is Virtual Time Travel Possible? Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.
  10. Ch'ng, E., (2009) An Efficient Segmentation Algorithm for Entity Interaction. Biodiversity Informatics 6: p. 5-17.
  11. Ch'ng, E. (2009). A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence, Taylor & Francis 23(1): 78-102.
  12. Ch'ng, E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 - 20. Bentham Science Publishers, Ltd.
  13. Ch'ng E. and Stone R.J., (2006) Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3).
  14. Ngo, D.C.L. and Ch'ng, E.,(2005): "Screen Design with Dynamic Symmetry: A Discovery", Elsevier Science Journal: Computers in Human Behavior 21(2), pp. 307-322.
  15. Ch'ng, E. and Ngo, D.C.L., (2003): "Screen Design: A Dynamic Symmetry Grid Based Approach", Elsevier Science Journal: Displays 24 (2003) 125-135.
  16. Ngo, D.C.L. and Ch'ng, E.,(2001): "Screen Design: Composing with Dynamic Symmetry ", Elsevier Science Journal: Displays 22 (2001) 115-124.

Book and Book Chapters

  1. Ch’ng, E., Gaffney, V.L. and Chapman, H. (forthcoming) Visual Heritage in the Digital Age, Springer Cultural Computing Series.
  2. Ch’ng, E., Gaffney, V.L. and Chapman, H. (forthcoming), From Product to Process: New Directions in Digital Heritage, in Stephen Wu and Herminia Ding (eds.), Digital Heritage and Culture : Strategic and Implementation, World Scientific.
  3. Ch’ng, E., Lewis, A.W., Ghelken, E. and Woolley, S. (forthcoming) A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text, in Ch’ng, Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.
  4. Ch’ng, E. and Gaffney, V.L. (forthcoming) Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes, in Ch’ng, E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.
  5. Ch’ng, E. and Gaffney, V.L. (forthcoming) Seeing Things: Heritage Computing and the Arts and Humanities in Ch’ng, E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.
  6. Ch’ng, E. (2013) The Mirror Between Two Worlds: 3D Surface Computing Interaction for Digital Objects and Environments, in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.
  7. Harrison, D. and Ch’ng E. (2013) Can Duchampian and Darwinian Virtual Objects Ever Behave Themselves? in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.
  8. Ch'ng, E. (2009) An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research. In R. Chiong (Ed.), Nature-Inspired informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science and Engineering. Hershey, PA.: IGI Global.
  9. Yeoh, E.T. and Ch'ng, E. (2003) Multimedia Programming Using Director Lingo, Prentice Hall 1st Edition 2002, 2nd Edition 2003.

Refereed International Conference Proceedings

  1. Hakvoort, G, Beale, R. and Ch’ng, E. (2013) Connect and Connectivity: Revealing a World of Interactions, ACM SIGCHI, CHI2013 WIP, Paris, France, 27 April – 2 May, 2013.
  2. Ch'ng E. (2012) Macro and Micro Environment for Diversity of Behaviour in Artificial Life Simulation, Artificial Life Session, The 6th International Conference on Soft Computing and Intelligent Systems, The 13th International Symposium on Advanced Intelligent Systems, 20-24 November 2012, Kobe, Japan.
  3. Ch’ng, E. (2012) New Ways of Accessing Information Spaces Using 3D Multitouch Tables. Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012
  4. Harrison, D. And Ch’ng, E., (2012). Duchampian and Darwinian Virtual Objects: how well can they behave? Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012
  5. Ch’ng, E. (2013) Digital Heritage Tourism: Reconfiguring the Visitor Experience in Heritage Sites, Museums and Architecture in the Era of Pervasive Computing, Percorsi creativi di turismo urbano (Creative Paths of Urban Tourism) Conference, Catania, 22-24 September 2011
  6. D. Harrison, E. Ch'ng, S. Mount, and S. Moore (2009) Experiencing the Big Idea: Shift-Life Alternate Biology and Mixed Reality Interface, 8th International Conference on Digital Arts and Culture,  DAC'09 12-15 December 2009, Irvine, California, USA.
  7. E. Ch'ng (2009) Ground Cover and Vegetation in Level Editors: Learning from Ecological Modelling, 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, Louisville, Kentucky, USA.
  8. Ch'ng E. (2007) Using Games Engines for Archaeological Visualisation: Recreating Lost Worlds, CGames '07, The 11th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, La Rochelle, France. 21-23 November 2007.
  9. Robinson P., Bell M., Gittus J., Skates G., Stone B., Ch'ng E., (2007) Sustainability for the Next Generation of Engineers: A University of Plymouth Case Study, SUSTAIN'07, The 5th International Conference on Design and Manufacture for Sustainable Development, Loughborough 10-11th July 2007.
  10. Ch'ng E. and Stone R.J., (2006) 3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. IEEE International Conference on Computer Graphics, Imaging and Vision, CGiV'06, 25-28 July 2006, Sydney, Australia.
  11. Stone, R.J., Guest, R., Ch'ng, E., McCririe, C., Collis, C., Mannur, R., & Rehmi, I. (2006). Serious Gaming Technologies Support Human Factors Investigations of Advanced Interfaces for Semi-Autonomous Vehicles. In Proceedings of Virtual Media for Military Applications; NATO RTA HFM-136 Workshop; US Military Academy; West Point, NY; 13-15 June.
  12. Ch'ng, E, Stone R.J., Arvanitis T.N., (2005) Evaluating Artificial Life-based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes. Virtual Systems and Multimedia, VSMM2005. Ghent, Belgium Oct 3-6, 2005.
  13. Khor, K.C., Lieong, S.K., Ch'ng, E. (2005), Efficient Information Visualization for Intrusion Detection in Web Applications, IEEE International Conference on Computer Graphics, Imaging and Vision, CGiV'05, 26-29 July 2005, Beijing, China.
  14. Ch'ng, E, Stone R.J., Arvanitis T.N., (2005) A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA2005. Grindelwald, Switzerland 21-23 February 2005.
  15. Ch'ng, E., Stone R.J., Arvanitis T.N., (2004) The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST (2004), in cooperation with ACM Siggraph and The Eurographics Association, 7-10 December 2004, Brussels, Belgium, pp. 125-133, 2004.
  16. Ch'ng, E., Ngo, D.C.L., (2001) "A Dynamic Gridding System for Web Page Design Tools", IASTED International Conference on Internet and Multimedia Systems and Applications. Honolulu, Hawaii 2001 (p.139-142).
  17. Ch'ng, E., Ngo, D.C.L., (2001) "Evaluating Multimedia and Web Based Screen Design with Dynamic Symmetry", IASTED International Conference on Internet and Multimedia Systems and Applications. Honolulu, Hawaii 2001 (p.133-137).

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