Dr Eugene Ch'ng

 

Innovations Director
Senior Lecturer

College of Arts and Law

Contact details

Telephone +44 (0)121 414 5498

Email e.chng@bham.ac.uk

IBM Visual and Spatial Technology Centre
European Research Institute
University of Birmingham
Edgbaston
Birmingham
B15 2TT

Qualifications

  • PhD in Electronic, Electrical, and Computer Engineering
  • MSc. Information Technology
  • PGCE Teaching and Learning in the Higher Education
  • BA (Hons) 3D Design
  • Diploma in Interior Architecture

Biography

Dr Eugene Ch’ng is Senior Lecturer at the University of Birmingham. He is Innovations Director at the IBM Visual and Spatial Technology Centre and Do.Collaboration. He has formal education in a wide variety of fields (Fine Arts, Graphic Design, Interior Architecture, Computer Science and, Electronic, Electrical and Computer Engineering). Dr Ch’ng’s research has an overarching theme in Complexity Science. He specialises in agent-based modelling, artificial life, advanced interactive Systems, enhanced Virtual Environments for marine and terrestrial ecology that requires large computing clusters for processing of agent-interaction and computer graphics rendering, and digital heritage and culture. The fusion of 3D visualisation and agent-based modelling is a unique strength that is applicable to a wide variety of research. He is involved in editorial boards, grant review panels, technical and programme committees in international journals and conferences in his field. Dr Ch’ng is a member of the IEEE Computer Society.

Teaching

Subjects taught: Agent-based Modelling, Artificial Life, Artificial Intelligence, Virtual Reality, Virtual Environments, Computer Graphics, Interactive Digital Media.

Postgraduate supervision

  • Andrew Lewis, PhD Student - Ancient Text Reconstruction (The Leverhulme Trust Funded, Dr E. Ch'ng, PI.)
  • Gido Hakvoort, PhD Student - Connected Communities of Objects, Devices and People (Carol Kennedy PhD Scholarship, Dr E. Ch'ng, Sup.)
  • Mohd Hafizuddin Mohd Yusof, PhD Student - Context Aware Sensing and Intelligent Sensor Networks (Telekom Malaysia Funded, Dr E. Ch'ng, PI)

Research

My research interest includes Agent-based Modelling, Multi-Agent Systems, Enhanced Virtual Environments, Interactive 3D, Distributed Simulation, and archaeological reconstruction and visualisation. I am a current grant holder of The Leverhulme Trust for the research project “A Collaborative Environment for Assisted 3D Reconstruction of Cuneiform Tablets” (F000 94 BP).

Other activities

  • Technical Programme Committee - 15th IEEE/ACM International Symposium on Distributed Simulation and Real-time Applications (DS-RT 2011) (2011)
  • Editor-in-Chief, The Open Virtual Reality Journal, Bentham Science (2008 -)
  • Editorial Board, The Open Cybernetics & Systemics Journal, Bentham Science (June 2007 -)
  • Programme Committee – International Conference on Computer Graphics, Imaging and Visualization CGiV Review (2011 -)
  • Committee – IEEE International Conference on Computer Graphics, Imaging and Visualization CGiV  (2005-10)
  • Programme Committee - IEEE Consumer Electronics Society, Games Innovation Conference  (2010 -)
  • Programme Chair - International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (2008-9)
  • Science Reviewer – VR book for Morgan Kauffman (Elsevier Imprint) (June 2008)
  • Review Panel – Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science and Engineering, IGI Publishing Group (June-August 2008)

Publications

Selected publications:

  • Ch’ng, E. (accepted) Model Resolution in Complex Systems Simulation: Agent Preferences, Behaviour, Dynamics and N-Tiered Networks, Special Issue on Agent-based Modeling and Simulation of Complex Adaptive Communication Networks and Environments (CACOONS), Simulation: Transactions of the Society for Modeling and Simulation International.
  • Ch’ng, E. (2012) Macro and Micro Environment for Diversity of Behaviour in Artificial Life Simulation, Artificial Life Session, The 6th International Conference on Soft Computing and Intelligent Systems, The 13th International Symposium on Advanced Intelligent Systems, 20-24 November 2012, Kobe, Japan.
  • E.Ch’ng (2013) Digital Heritage Tourism: Reconfiguring the Visitor Experience in Heritage Sites, Museums and Architecture in the Era of Pervasive Computing, Keynote paper – Percorsi creativi di turismo urbano (Creative Paths of Urban Tourism) Conference, Catania, 22-24 September 2011.
  • Lewis, A. and Ch’ng E. (2012) A Photogrammetric Analysis of Cuneiform Tablets for the purpose of Digital Reconstruction, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 49-53.
  • Hakvoort, G., Ch’ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124.
  • Ch’ng, E. (in press) The Mirror Between Two Worlds: 3D Surface Computing Interaction for Digital Objects and Environments, in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.
  • Harrison, Dew and Ch’ng E. (in press) Can Duchampian and Darwinian Virtual Objects Ever Behave Themselves? in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.
  • Ch’ng, E. (2012) New Ways of Accessing Information Spaces Using 3D Multitouch Tables. Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012.
  • Harrison, D. And Ch’ng, E., (2012). Duchampian and Darwinian Virtual Objects: how well can they behave? Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012.
  • E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Special Issue on Computational Archaeology.
  • E. Ch'ng (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 99.
  • Ch'ng, E., (2009) An Efficient Segmentation Algorithm for Entity Interaction. Biodiversity Informatics 6: p. 5-17.
  • Ch'ng, E. (2009) An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research. In R. Chiong (Ed.), Nature-Inspired informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science and Engineering. Hershey, PA.: IGI Global.
  • E. Ch'ng (2009) "Experiential Archaeology: Is Virtual Time Travel Possible?" Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.
  • Ch'ng, E. (2009). A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence, Taylor & Francis 23(1): 78-102.
  • Ch'ng, E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 - 20. Bentham Science.
  • Ch'ng E. and Stone R.J., (2006) Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3).
  • Ch'ng E., and Stone R.J., (2006). 3D Archaeological Reconstruction and Visualization: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. IEEE Computer Society. Computer Graphics, Imaging and Vision, CGiV'06, 25-28 July 2006, Sydney, Australia.
  • Stone, R.J., Guest, R., Ch'ng, E., McCririe, C., Collis, C., Mannur, R., & Rehmi, I. (2006). Serious Gaming Technologies Support Human Factors Investigations of Advanced Interfaces for Semi-Autonomous Vehicles. In Proceedings of Virtual Media for Military Applications; NATO RTA HFM-136 Workshop; US Military Academy; West Point, NY; 13-15 June.
  • Ch'ng E., Stone R.J., Arvanitis T.N., (2005). Evaluating Artificial Life-based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes. Virtual Systems and Multimedia, VSMM2005. Ghent, Belgium Oct 3-6, 2005, pp 112-118.
  • Ch'ng E., Stone R.J., Arvanitis T.N., (2005). A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA2005. Grindelwald, Switzerland 21-23 February 2005.
  • Ch'ng, E., Stone R.J., Arvanitis T.N., (2004). The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST (2004), in cooperation with ACM Siggraph and The Eurographics Association, 7-10 December 2004, Brussels, Belgium, pp. 125-133, 2004.

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