Recent publications
Book
Seiwald, R & Vollans, E (eds) 2023, (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg. https://doi.org/10.1515/9783110732924
Article
Seiwald, R 2023, 'Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality', Games and Culture, vol. 18, no. 6, pp. 718-739. https://doi.org/10.1177/15554120231181193
Seiwald, R & Wade, A 2023, 'The Cold War Will Not Take Place: The Cold War in Non-Western Videogames', Studies in Eastern European Cinema, vol. 14, no. 1, pp. 53-68. https://doi.org/10.1080/2040350X.2022.2071521
Seiwald, R 2021, 'Down with the Commies: Anti-Communist Propaganda in American Cold War Video Games', PAIDIA. <https://paidia.de/down-with-the-commies-anti-communist-propaganda-in-american-cold-war-video-games/>
Seiwald, R 2020, 'Play America Great Again: Manifestations of Americanness in Cold War Themed Video Games', Gamevironments, vol. 13. https://doi.org/10.26092/elib/406
Seiwald, R 2018, 'Between the Natural and the Artificial: The Subline Sexual Sensation of Car Crashes in J.G. Ballard's Crash', Green Letters, vol. 22, no. 4, pp. 412–425. https://doi.org/10.1080/14688417.2018.1529607
Chapter (peer-reviewed)
Seiwald, R 2022, Creating Game History: Intertextuality and the Formation of a Collective Memory of Games. in T Funk (ed.), Video Game Art Reader: Volume 4. Video Game Art Reader, vol. 4, Amherst College Press, pp. 59–76. <https://www.jstor.org/stable/10.3998/mpub.12414517.8>
Chapter
Seiwald, R 2023, De-Centralising the Text: The Text-Paratext Relationship of Video Games. in R Seiwald & E Vollans (eds), (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg, pp. 15-31. https://doi.org/10.1515/9783110732924-002
Seiwald, R 2023, Essentially (Not) the Game: Reading the Materiality of Video Game Paratexts. in IA Taylor & O Carter (eds), Media Materialities: Form, Format, and Ephemeral Meaning. BCMCR New Directions in Media and Cultural Research, Intellect, Bristol, pp. 132–150. <https://www.intellectbooks.com/media-materialities>
Seiwald, R & Vollans, E 2023, Introduction: Video Games as Networked Texts. in R Seiwald & E Vollans (eds), (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg, pp. 1-11. https://doi.org/10.1515/9783110732924-001
Seiwald, R 2021, The Ludic Nature of Paratexts: Playful Material In and Beyond Video Games. in B Beil, GS Freyermuth & HC Schmidt (eds), Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Studies in Digital Media Culture, vol. 13, Transcript Verlag, Bielefeld, pp. 293–317. https://doi.org/10.1515/9783839454213-013
Seiwald, R & Mader, I 2019, Dynamical Experiments with Verbal, Generic, and Material Form in Literary Fiction. in SL Arasteh-Roodsary, G Derhard, J Gerber, KA Kalthoff, T Kater, S Schard & K Wilhelms (eds), Dynamik der Form: Literarische Modellbildung zwischen Formgebung und Formverlust. Winter Verlag, pp. 115–141.
Seiwald, R & Mader, I 2018, Im Spannungsfeld von Tradition und Erneuerung: Wie J.J. Abrams und Doug Dorsts S. den Leser auf Reisen schickt. in (Off) The Beaten Track?: Normierungen und Kanonisierungen des Reisens. Film - Medium - Diskurs, vol. 78, Königshausen & Neumann , Würzburg, pp. 443–464. <https://verlag.koenigshausen-neumann.de/product/9783826061448-off-the-beaten-track/>