Videogames reading group and workshop, with Dr Rob Gallagher (KCL)
- Danford Room - 224 on second floor of the Arts Building
- Friday 12 October 2018 (12:00-14:00)
This workshop will explore videogames via discussion of three (very) short texts:
- David Sudnow (1983). ‘Memory’ from Pilgrim in the Microworld. New York: Warner Books.
- Stephanie Boluk and Patrick LeMieux (2017). ‘All the Categories are Arbitrary: Speedrunning The Legend of Zelda’ from Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making and Breaking Videogames. Minneapolis: Minnesota.
- Kathryn Bond Stockton (2017). ‘If Queer Children Were a Videogame’. In Bonnie Ruberg and Adrienne Shaw (eds.), Queer Game Studies. Minneapolis: Minnesota.
Links to these texts will be circulated by email. Read them in advance if you get a chance, but feel free to come along if you don't. If you do get through them, you might want to start thinking about these questions:
- How do these texts frame the relationship between the player's body and the game?
- How do videogames become vehicles for optimism and pessimism, anticipation, anxiety and nostalgia here?
- How do the authors interweave the timeframe of the individual biography with other rhythms and durations (like the decades-long history of the videogame industry, the cyclical tempo of biological and technological generations, the millisecond-level pace of computation or the geological lifespan of non-biodegradable e-waste)?