My research is currently focussed on how scholarship can approach game development and videogames as products that are dynamically changing through networked means (DLCs, patches/updates, etc.), generating increased reciprocity between the users of videogames (developers, players, journalists, etc.), resulting in games that are constantly changing around us. On a broader scale, I am interested in the industries of digital culture and how they function as both a product and a process. I also co-curate the Play/Pause seminar series, which explores videogames and VR studies through reading groups and speaker events.