From 2006 - to date
Ch’ng, E. & Stone, R.J. (2006), Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence (Special Virtual Heritage Edition – Stone also co-guest editor); June, 2006; 15(3); 341-352
Stone, R.J. & Barker, P. (2006), Serious Gaming: A New Generation of Virtual Simulation Technologies for Defence Medicine & Surgery. International Review of the Armed Forces Medical Services; June 2006; 120-128.
Stone, R.J. (2007), Virtual Scylla”; UT2 (Society for Underwater Technology); June, 2007; 30 and 32.
Stone, R.J. (2009), Virtual Environments and Human Factors: a Personal Reflection on the Last 30 Years. Invited article for Ergonomics at 60: A Celebration; The Ergonomics Society; January, 2009; 8-9.
Stone, R.J. (2009), Serious Games – Virtual Reality’s Second Coming?” Editorial in Virtual Reality; 13(1); February 2009; 1-2.
Stone,R.J., Caird-Daley, A., & Bessell, K. (2009), SubSafe: A Games-Based Training System for Submarine Safety and Spatial Awareness (Part 1). Virtual Reality; 13(1); February 2009; 3-12.
Stone,R.J., White, D., Guest, R., & Francis, B. (2009), The Virtual Scylla: an Exploration in Serious Games and Artificial Life. Virtual Reality; 13(1); February 2009; 13-25.
Stone,R.J. & Caird-Daley, A. (2009), Submarine Safety and Spatial Awareness: the SubSafe Games-Based Training System. n Proceedings of the Ergonomics Society’s 60th Anniversary Conference; Royal College of Physicians; London; 23 April 2009; 320-331.
Stone,R.J. (2009), How Human Factors Helps to Drive Down Casualties of War – Part 1. Invited Feature for The Ergonomist; 470; August, 2009; 4-5.
Stone,R.J. (2009), How Human Factors Helps to Drive Down Casualties of War – Part 2. Invited Feature for The Ergonomist; 470; September, 2009; 4-5.
Stone,R.J. (2010), Serious Games – the Future of Simulation for the Royal Navy? Review of Naval Engineering; 3(3); March; 37-45.
Stone,R.J., Caird-Daley, A., & Bessell, K. (2010), Human Factors Evaluation of a Submarine Spatial Awareness Training Tool. In Proceedings of the Human Performance at Sea (HPAS) 2010 Conference; Glasgow, 16-18 June; 231-241.
Stone,R.J. (2010), Serious Games. Ingenia; 345; December; 33-38.
Stone,R.J. (2011), The (Human) Science of Medical Virtual Learning Environments. Invited Paper; Philosophical Transactions of the Royal Society B; 366 (1562); 2011; 276-285.
Depledge, M., Stone, R.J., Bird, W. (2011), Can Natural and Virtual Environments be used to Promote Improved Human Health and Wellbeing? Environmental Science and Technology; June, 2011 (In Press; submitted 29 November, 2010; Web Publication, 19 April 2011: pubs.acs.org/doi/abs/10.1021/es103907m).
Stone, R.J., Panfilov, P.B., & Shukshunov, V.E. (2011). Evolution of Aerospace Simulation: From Immersive Virtual Reality to Serious Games. In Proceedings of the 5th International Conference on Recent Advances in Space Technologies (RAST2011); Istanbul, Turkey; 9-11 June, 2011; pp.655-662.
Stone, R.J., Panfilov, P.B., & Shukshunov, V.E. (2011). Interactive Simulation Application to Aerospace RDET. In Proceedings of the 17th European Conference for Aerospace Sciences (EUCASS 2011); St Petersburg, Russia; 4-8 July.
Stone, R.J. (2012). Virtual Reality for Post-Operative Restoration and Rehabilitation. Clinical Front Line; Royal Centre for Defence Medicine; March.
Stone, R.J., & Guest, R. (2012). Virtual Scylla: Interactive 3D and Artificial Life for Marine Virtual Heritage. In Henderson, J. (Ed.), Beyond Boundaries, IKUWA 3; the 3rd International Congress on Underwater Archaeology. Römisch-Germanische Kommission/NAS Publications, Frankfurt; June, 2012; pp.485-491.
Stone, R.J. (2012). Virtual Burrator. Dartmoor News; 127 (July/August Issue).
Stone, R.J. (2012). “Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems” (Second Edition); Human Factors Integration Defence Technology Centre Publication.
Stone, R.J., & Knight, J.F. (2012). “3D Displays: A Human-Centred Review”; Human Factors Integration Defence Technology Centre Publication HFIDTCPV_T2_2_2.
Stone, R.J., & Knight, J.F. (2012). “Virtual Environments for Rehabilitation”; Human Factors Integration Defence Technology Centre Publication HFIDTCPV_T2_4_2.
Knight, J.F., Stone, R.J., & Quan, C. (2012). Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS); 4(3) – Ludica Medica Special Issue; July-September, 2012; pp. 73-91.
Stone, R.J. (2013). State Cash for Gaming? I’ll Stick to Kickstarter, Thanks; The Conversation (theconversation.com); 04 September, 2013 (theconversation.com/state-cash-for-gaming-ill-stick-to-kickstarter-thanks-17857).
Cook, N.J., & Stone, R.J. (2013). RORSIM - A Warship Collision Avoidance Training Tool. Virtual Reality; 17(3); pp. 169-179.
Stone, R.J. (2013). High-Tech Over Burrator. Dartmoor News; 135 (November/December Issue).
Stone, R.J. (2014). The Virtual Reality Hype Train is Starting to Make Me Queasy. The Conversation (theconversation.com); 08 August, 2014 (theconversation.com/the-virtual-reality-hype-train-is-starting-to-make-me-queasy-30113).
Stone, R.J. (2014). Drones are Fun Toys Until You Get Hit in the Face by One. The Conversation (theconversation.com); 14 August, 2014 (theconversation.com/drones-are-fun-toys-until-you-get-hit-in-the-face-by-one-30389).
Stone, R.J. (2014). Small Multi-Rotor UAVs – Innocent Hobby or a High-Tech Disaster in the Making? The Ergonomist; 530; August 2014; pp. 8-9.
Stone, R.J., Guest, YR., Pahl, S., & Boomsa, C. (2014). Exploiting Gaming Technologies to Visualise Dynamic Thermal Qualities of a Domestic Dwelling: Technical & Human Factors Challenges. In Proceedings of BEHAVE 2014 (the third European Conference on Behaviour and Energy Efficiency); Saïd Business School at the University of Oxford; 03-04 September, 2014.
Stone, R.J. (2014). We’ve Invented the Holodeck! The Ergonomist; 531; September 2014; pp. 18-19.
Stone, R.J., Small, C., Knight, J.F., Qian, C., & Shingari, V. (2014). Virtual Environments for Healthcare Restoration and Rehabilitation. Invited Chapter (Part VI) in Ma, M., Jain, L.C., & Anderson, P. (Eds.), Virtual and Augmented Reality in Healthcare 1. Intelligent Systems Reference Library Volume 68; 2014; Springer‐Verlag: Heidelberg, Germany; pp. 497-521.
Stone, R.J., & Hannigan, F. (2014). Applications of Virtual Environments: An Overview. Invited Chapter (No. 36) in Hale, K.S. & Stanney, K.M. (Eds.), Handbook of Virtual Environments: Design, Implementation and Applications; 2014, Second Edition; CRC Press (Taylor & Francis); pp. 883-957.
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