BHAMXR Research Highlights
Ongoing projects and research highlights from the BhamXR, showcasing our current work across various fields in VR, MR and XR.
Ongoing projects

Augmented Reality Music Ensemble
The A.R.M.E. project has the goal of understanding how musicians synchronise to each other and build a computational model that can reproduce the musician’s behaviour.

XR Trove
XR Trove is a database of text entry techniques (TETs) used to evaluate trend and user interactions.

Motion Dynamics
Motion Dynamics redefines how sports are analysed and visualised with cutting-edge motion capture technology.

Virtual_Decisions: KNIVES
An immersive VR program developed to address youth knife crime.

Avatar Pilot
Decoupling one-to-ne motions from their semantics with weighted interpolations.
Research highlights
Arm Deformation using skin-stretching in VR - Exploring how multisensory feedback can make virtual avatars feel like extensions of the body
Big or Small, it's all in your head - Exploring the use of a fixed-sized device that repositions users' fingers to evoke size-change perception in virtual objects.
HapticBots - Distributed encountered-type Haptics for VR with multiple shape-changing
Haptics for VR - a talk by Eyal Ofek from the Frontier in Virtual Reality online seminar series
X-Rings - A novelhand-mounted 360 degree display for VR that renders objects in 3D and responds to user-applied touch and grasping forces
Haptic PIVOT - A wrist worn Haptic device that renders virtual objects onto the user's hand on demand
MR Transformer - a presentation from ISMAR 2024
Beyond Audio - towards a design space of headphones as a site for interaction and sensing
Embodying physics-aware avatars in VR
The University of Birmingham has a longstanding history of innovation in immersive technologies with numerous labs that perform research in VR or that employ VR technology in their research. Over 5000 XR studies have been published by UOB staff and students, demonstrating the breadth and impact of XR research across disciplines.
